#ifndef WORLD_H_
#define WORLD_H_

#include <SFML/Graphics.hpp>
#include <string>

class World
{
public:
    
    World(unsigned int tiles_x, unsigned int tiles_y);
    World(sf::Vector2i tiles);
    
    void	Draw(sf::RenderWindow& _app);
    
private:
    
    std::string		ImageDirectory;
    sf::Vector2i	Tiles;
    
    sf::Image		WaterImage;
    sf::Image		GrassImage;
    
    sf::Sprite		WaterSprite;
    sf::Sprite		GrassSprite;
    
    
};

#endif